Here are her abilities and my opinions about them:
Passive: Get Exited
Jinx gets a massive movement speed boost whenever a champion
or tower she attacked gets destroyed or killed. It caps up to 677
and decays over time.
-It's an okay passive and great for running away after you destroy a tower or killed someone.
It's also great for kiting in teammfights because you move faster as your enemies fall.
Q: Switcheroo!
Jinx changes her weapons:
PowPow, the Mini-Gun: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun.
FishBones,the Rocket Launcher: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack.
-It's the skill you want to max first because of the high damage and attack speed it can give. If you leave it toggled on and keep on auto-attacking, you might use up all your mana so it's better to turn it on to take down a large creep wave or if your fighting someone.
W: Zap!
Jinx fires a long ranged shock blast and slows the first enemy it hits and reveals them.
-Great for poking your enemies and sniping them for the kill.
E: Flame Chompers!
Jinx throws out a line of snare grenades that blow up after a few seconds, lighting near by enemies on fire. Enemies who step on a grenade will make it explode and root them in place.
-Great for escaping and setting up ganks. Great for chasing someone and locking them down
for the kill.
R: Super Mega Death Rocket!!!
Jinx fires off a global rocket that gains damage as it travels. The rocket hits the first champion it encounters and deals damage to all nearby enemies based on a percentage of their missing health.
-It's like an Ezreal and Ashe Ultimate combined but without the stun! It deals high damage and can be used to snipe off kills or to wreck a teammfight.
Here is a picture of her in-game model and her abilities!
I'm really excited and I feel that she is going to be an awesome ADC. Hope you guys enjoyed my sneakpeek!
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